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To explain this system, each of the wacky characters in this game can choose from a few (two to three) character-exclusive Signature Perks as well as three Minor Perks from a list of over 40 Offensive, Defensive, and Utility options. And, if they’re playing in the 2-on-2 format, their teammate can also pick a Signature and three Minor Perks, with any doubles that are chosen getting additional benefits. Below are the most overpowered and completely busted Perks and combinations players have discovered so far.

Disclaimer: This list only includes Minor Perks, as Signature Perks were designed for individual characters and aren’t really comparable to each other.

8 Utility Perk: Projectile Gray Health

By far the most broken Minor Perk in the current version of MultiVersus has to be Projectile Gray Health. The 3 gray health is already a lot considering how many characters in the game have easy-to-hit projectiles but the 8 that it gives if both players have this Minor Perk equipped is absurd.

Basically, any team with Reindog (a new character who seems to be an odd fit in the roster) on it eternally has an 8-Health “shield” of Gray Health that enemies have to get through before applying any real damage, which is both annoying and frustrating to fight against. In the gameplay players have already experienced and seen of MultiVersus, it has become obvious that this Perk will probably be changed by the next beta or in the full release, but as of now, it’s easily exploitable.

7 Offensive Perk: Fire Projectile

Next up is another Perk based around projectiles, the Fire Projectile Perk. This Minor Perk may not immediately seem ridiculous, but once players get a feel for Multiversus’ simple-yet-deep combat and combo system, it becomes obvious that this Perk is strong, especially in 2-on-2 battles.

With certain characters (Tom and Jerry, for example), players can stack these Ignite stacks easily using an easily repeatable combo, leading to 5+ seconds of Burn damage for the opponent even after they’ve managed to escape the seemingly infinite combo that is Tom’s Down Air + Jerry’s Corks.

6 Offensive Perk: Ice Projectile

Ice Projectile may seem similar to Fire Projectile in terms of its usefulness, but they actually serve very different purposes. While Fire Projectile is incredibly useful for building up damage, Ice Projectile is a great Minor Perk for passive Crowd Control over the course of a match. At 15 Stacks of Ice Debuff, players are Frozen and left defenseless for a few seconds, but that’s not all this debuff is good for.

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While the opponent has the Ice Debuff, their movement speed is slowed overall, and the slow gets worse and worse as they get more stacks of the Debuff. So, running Ice Projectile and constantly peppering enemies with projectiles is an easy way to nerf the enemy team’s movement speed while also dealing damage.

5 Defensive Perk: Projectile Block

All of the Minor Perks that buff dodges in some way like Dodge Reflect or Hit Me If You’re Able, are deceptively mediocre. Or at least, that’s what players seem to be saying as of the last closed alpha. These Perks might seem incredibly good at first, but in reality, it’s Perks like Projectile Block that really make a difference in terms of Defense.

With this Perk, dealing with Projectile Spam characters like Reindog or Tom and Jerry is so much easier. In fact, for teams that are running two melee-focused characters such as a double Shaggy team, this Perk will be their saving grace.

4 Utility Perk: Triple Jump

Having a Perk that literally adds an additional jump into a Platform Brawler is something that seems obviously overpowered. Imagine if Smash Ultimate had a way to give characters like Ken or Chrome (two of the stronger Echo Fighters) an extra jump?

It would absolutely ruin the balance. Now, thankfully, it doesn’t seem to be completely busted in MultiVersus, but the Triple Jump Minor Perk is still obscenely useful. And, because aerial combat is such a major part of MultiVersus, teams don’t need to run two of these Perks necessarily, though always having a guaranteed third jump by running two doesn’t exactly hurt either.

3 Utility Perk: Tasmanian Trigonometry

Super Smash Bros players are likely already very familiar with the term “DI’ing” in regards to avoiding getting KO’d in the Smash games. This abbreviation “DI” stands for “Directional Influence” and it essentially just means pressing the movement input in the opposite direction of where the player is being hit to “counteract” the momentum and potentially avoid what would usually be a Stage-Out KO.

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It’s obviously a bit more complex than that, but this works as a simple explanation. Now, MultiVersus has a very similar mechanic called “Knockback Influence” and Tasmanian Trigonometry is a Minor Perk that gives a team 15-25 percent more Influence depending on if they run this Perk once or twice. This is a pretty sizeable buff to this mechanic, and running it almost always helps a team survive at least one “would-be” lethal attack per game.

2 Utility Perk: Coffeezilla

Sadly, the final two Minor Perks for this list are a bit boring, but they’re both exceptionally worth using. Coffeezilla is a Utility-type Minor Perk that very simply lowers the Ability Cooldown for allies when equipped.

There are a variety of Perks in MultiVersus that reduce a player’s Ability Cooldowns, such as Ability Refund On Dodge or Ability Refund Getting Hit, but Coffeezilla is the only one that doesn’t require the player to meet some requirements first in order to receive the Cooldown Reduction. It’s just a flat buff that, when used, lets a team use their Abilities more often in a match.

1 Defensive Perk: Kryptonian Skin

And finally, there’s the Kryptonian Skin Minor Perk. This Defensive Perk is about as basic as Coffeezilla, but it’s a flat Damage Reduction Buff rather than a Cooldown Reduction one. When equipped, Kryptonian Skin just reduces the damage a player takes with every hit by 4-6 percent, it’s that simple.

And, while a 6 percent buff might not seem as good as a 25 percent Cooldown Reduction Buff, remember that this applies to every single hit a player takes. And, since Superman and Batman just can’t seem to stop fighting in any piece of media, this Perk will likely find a lot of use.

MultiVersus will be available in July 2022 for PC, PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S.

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